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	<title>Linux Benchmarking Archives - The Passthrough POST</title>
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		<title>CONFIG_HZ: How does it affect KVM?</title>
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					<comments>/config_hz-how-does-it-affect-kvm/#disqus_thread</comments>
		
		<dc:creator><![CDATA[Ryan El Kochta]]></dc:creator>
		<pubDate>Wed, 01 Aug 2018 00:18:24 +0000</pubDate>
				<category><![CDATA[All Articles]]></category>
		<category><![CDATA[Benchmarks]]></category>
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		<category><![CDATA[gentoo]]></category>
		<category><![CDATA[kernel parameters]]></category>
		<category><![CDATA[Linux Benchmarking]]></category>
		<category><![CDATA[Performance]]></category>
		<guid isPermaLink="false">/?p=1858</guid>

					<description><![CDATA[<p>Since the release of version 2.6.13 in August 2005, the Linux kernel has support for adjusting the frequency of the timer interrupt via the CONFIG_HZ compile-time option. This setting can have a considerable impact on overall system latency and throughput in certain scenarios. In this article, its impact on KVM will be explored. See Also:  [...]</p>
<p>The post <a rel="nofollow" href="/config_hz-how-does-it-affect-kvm/">CONFIG_HZ: How does it affect KVM?</a> appeared first on <a rel="nofollow" href="/">The Passthrough POST</a>.</p>
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		<title>Benchmark Almost Any 3D App On Linux With  Bugle</title>
		<link>/benchmark-almost-any-3d-app-on-linux-with-bugle/</link>
					<comments>/benchmark-almost-any-3d-app-on-linux-with-bugle/#disqus_thread</comments>
		
		<dc:creator><![CDATA[Tyson O'Ham]]></dc:creator>
		<pubDate>Fri, 27 Jul 2018 00:16:02 +0000</pubDate>
				<category><![CDATA[All Articles]]></category>
		<category><![CDATA[Benchmarks]]></category>
		<category><![CDATA[Linux Gaming]]></category>
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		<category><![CDATA[Debuggers]]></category>
		<category><![CDATA[Frame times]]></category>
		<category><![CDATA[Linux Benchmarking]]></category>
		<category><![CDATA[OpenGL]]></category>
		<guid isPermaLink="false">/?p=1898</guid>

					<description><![CDATA[<p>Linux Gaming and 3d accelerated productivity have come a long way in the past few years. Steam and GoG host thousands of Linux native titles, and things like computer vision and deep learning are mainstays for Linux GPGPU. Practically every render farm runs it, and serious commercial software like Nuke, Davinci Resolve, and Autodesk Maya  [...]</p>
<p>The post <a rel="nofollow" href="/benchmark-almost-any-3d-app-on-linux-with-bugle/">Benchmark Almost Any 3D App On Linux With  Bugle</a> appeared first on <a rel="nofollow" href="/">The Passthrough POST</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">1898</post-id>	</item>
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