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	<title>Software Reviews Archives - The Passthrough POST</title>
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	<description>Your baremetal source for virtual news</description>
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		<title>Blender&#8217;s Cycles Will Be Production-Ready Sooner Than You Think</title>
		<link>/blenders-cycles-will-be-production-ready-sooner-than-you-think/</link>
					<comments>/blenders-cycles-will-be-production-ready-sooner-than-you-think/#disqus_thread</comments>
		
		<dc:creator><![CDATA[Tyson O'Ham]]></dc:creator>
		<pubDate>Wed, 09 Sep 2020 15:48:42 +0000</pubDate>
				<category><![CDATA[All Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Software Reviews]]></category>
		<category><![CDATA[3d animation]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[Compatibility]]></category>
		<category><![CDATA[cycles]]></category>
		<category><![CDATA[linux video editing]]></category>
		<guid isPermaLink="false">/?p=3021</guid>

					<description><![CDATA[<p>Blender has one of the most active, enthusiastic communities of any piece of 3d software out there. There is a lot to love about Blender, especially recently, with the increased pace of development and industry investment. That said, the free and open 3d suite's biggest weakness has always been viability in professional environments. This site  [...]</p>
<p>The post <a rel="nofollow" href="/blenders-cycles-will-be-production-ready-sooner-than-you-think/">Blender&#8217;s Cycles Will Be Production-Ready Sooner Than You Think</a> appeared first on <a rel="nofollow" href="/">The Passthrough POST</a>.</p>
]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">3021</post-id>	</item>
		<item>
		<title>Meet Olive: The First Open Source Video Editor Worth Talking About</title>
		<link>/meet-olive-the-first-open-source-video-editor-worth-talking-about/</link>
					<comments>/meet-olive-the-first-open-source-video-editor-worth-talking-about/#disqus_thread</comments>
		
		<dc:creator><![CDATA[Tyson O'Ham]]></dc:creator>
		<pubDate>Wed, 08 Apr 2020 02:43:39 +0000</pubDate>
				<category><![CDATA[All Articles]]></category>
		<category><![CDATA[News]]></category>
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		<category><![CDATA[NLE]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Video]]></category>
		<guid isPermaLink="false">/?p=3005</guid>

					<description><![CDATA[<p>We've talked at length about building a creative Linux workstation before. We've also discussed what viable alternatives to subscription-only Adobe and Autodesk products exist out there. You may have noticed that open source projects tend to be sparse in both pieces. There's a very good reason for that -- but it's one that may not  [...]</p>
<p>The post <a rel="nofollow" href="/meet-olive-the-first-open-source-video-editor-worth-talking-about/">Meet Olive: The First Open Source Video Editor Worth Talking About</a> appeared first on <a rel="nofollow" href="/">The Passthrough POST</a>.</p>
]]></description>
		
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			<slash:comments>6</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3005</post-id>	</item>
		<item>
		<title>Painless Linux Video Production Part 3: Organization and Workflow</title>
		<link>/painless-linux-video-production-part-3-organization-and-workflow/</link>
					<comments>/painless-linux-video-production-part-3-organization-and-workflow/#disqus_thread</comments>
		
		<dc:creator><![CDATA[Tyson O'Ham]]></dc:creator>
		<pubDate>Tue, 11 Feb 2020 19:49:24 +0000</pubDate>
				<category><![CDATA[All Articles]]></category>
		<category><![CDATA[Software Reviews]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Creative Tutorials]]></category>
		<category><![CDATA[linux video editing]]></category>
		<category><![CDATA[Resolve]]></category>
		<guid isPermaLink="false">/?p=2982</guid>

					<description><![CDATA[<p>So far, you should have a working CentOS creative workstation, and know the pros and cons of building one. Maybe you're not sure how to get started with it, though. That's fine. It's a new environment and things are going to work differently here. In this installment of the Linux video production guide, we'll be  [...]</p>
<p>The post <a rel="nofollow" href="/painless-linux-video-production-part-3-organization-and-workflow/">Painless Linux Video Production Part 3: Organization and Workflow</a> appeared first on <a rel="nofollow" href="/">The Passthrough POST</a>.</p>
]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">2982</post-id>	</item>
		<item>
		<title>The Definitive (and Painless) Linux Video Production Guide: Getting Started</title>
		<link>/the-definitive-and-painless-linux-video-production-guide-part-1/</link>
					<comments>/the-definitive-and-painless-linux-video-production-guide-part-1/#disqus_thread</comments>
		
		<dc:creator><![CDATA[Tyson O'Ham]]></dc:creator>
		<pubDate>Fri, 17 Jan 2020 00:38:51 +0000</pubDate>
				<category><![CDATA[All Articles]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Software Reviews]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[linux video editing]]></category>
		<category><![CDATA[Resolve]]></category>
		<category><![CDATA[Video Production]]></category>
		<guid isPermaLink="false">/?p=2933</guid>

					<description><![CDATA[<p>Let's be frank: Linux has never been a leading environment for creative work. It's just fine for render farm nodes on high end productions, or A/V appliances that the user never has to interact with in the same way they would a desktop, but it's hard to justify as a primary workstation OS outside of  [...]</p>
<p>The post <a rel="nofollow" href="/the-definitive-and-painless-linux-video-production-guide-part-1/">The Definitive (and Painless) Linux Video Production Guide: Getting Started</a> appeared first on <a rel="nofollow" href="/">The Passthrough POST</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2933</post-id>	</item>
		<item>
		<title>HOWTO: Patch Fedora Kernel (feat. AGESA 0.0.7.2+ Fix)</title>
		<link>/agesa_fix_fedora/</link>
					<comments>/agesa_fix_fedora/#disqus_thread</comments>
		
		<dc:creator><![CDATA[Blake Lee]]></dc:creator>
		<pubDate>Sun, 30 Jun 2019 17:14:22 +0000</pubDate>
				<category><![CDATA[All Articles]]></category>
		<category><![CDATA[PSA]]></category>
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		<category><![CDATA[AGESA]]></category>
		<category><![CDATA[AMD Fix]]></category>
		<category><![CDATA[Fedora]]></category>
		<category><![CDATA[Kernel patching]]></category>
		<guid isPermaLink="false">/?p=2648</guid>

					<description><![CDATA[<p>There are many reasons you might want to patch your kernel. You might need extra security patches. Maybe you need the ACS Override patch to use VFIO, or you have an AMD board with a broken UEFI that you can't downgrade. Consider supporting us if you value independent tech news and research. This site will  [...]</p>
<p>The post <a rel="nofollow" href="/agesa_fix_fedora/">HOWTO: Patch Fedora Kernel (feat. AGESA 0.0.7.2+ Fix)</a> appeared first on <a rel="nofollow" href="/">The Passthrough POST</a>.</p>
]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">2648</post-id>	</item>
		<item>
		<title>Prepping OSX VM for Apple ID</title>
		<link>/prepping-osx-vm-for-apple-id/</link>
					<comments>/prepping-osx-vm-for-apple-id/#disqus_thread</comments>
		
		<dc:creator><![CDATA[Tyson O'Ham]]></dc:creator>
		<pubDate>Fri, 28 Jun 2019 09:00:28 +0000</pubDate>
				<category><![CDATA[All Articles]]></category>
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		<category><![CDATA[Clover Configurator]]></category>
		<category><![CDATA[Hackintosh]]></category>
		<category><![CDATA[kvm]]></category>
		<category><![CDATA[Mac OS VMs]]></category>
		<guid isPermaLink="false">/?p=2579</guid>

					<description><![CDATA[<p>Just like any hackintosh installation, Mac OS VMs will have trouble logging into existing Apple accounts without some adjustment. If you jump the gun and attempt to log in without tweaking some things, you risk a temporary Apple ID ban. Consider supporting us if you value independent tech news and research. This site will always  [...]</p>
<p>The post <a rel="nofollow" href="/prepping-osx-vm-for-apple-id/">Prepping OSX VM for Apple ID</a> appeared first on <a rel="nofollow" href="/">The Passthrough POST</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2579</post-id>	</item>
		<item>
		<title>The Ultimate Adobe CC &#038; Autodesk Replacement Guide</title>
		<link>/the-ultimate-adobe-cc-autodesk-replacement-guide/</link>
					<comments>/the-ultimate-adobe-cc-autodesk-replacement-guide/#disqus_thread</comments>
		
		<dc:creator><![CDATA[Tyson O'Ham]]></dc:creator>
		<pubDate>Sat, 18 May 2019 01:06:46 +0000</pubDate>
				<category><![CDATA[All Articles]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Software Reviews]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Creative Software]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Subscriptions]]></category>
		<guid isPermaLink="false">/?p=2202</guid>

					<description><![CDATA[<p>Adobe Inc. has been taking more liberties with their install base since switching to a subscription-only model back in 2013. Whether you disagree with their price increases, service restrictions, or more recently their legal posturing toward users of their older, perpetually licensed CS tools, reasons to switch are adding up fast. This article attempts to  [...]</p>
<p>The post <a rel="nofollow" href="/the-ultimate-adobe-cc-autodesk-replacement-guide/">The Ultimate Adobe CC &#038; Autodesk Replacement Guide</a> appeared first on <a rel="nofollow" href="/">The Passthrough POST</a>.</p>
]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2202</post-id>	</item>
		<item>
		<title>GPU Passthrough Reported Working on Bhyve</title>
		<link>/gpu-passthrough-reported-working-on-bhyve/</link>
					<comments>/gpu-passthrough-reported-working-on-bhyve/#disqus_thread</comments>
		
		<dc:creator><![CDATA[Tyson O'Ham]]></dc:creator>
		<pubDate>Sun, 12 May 2019 03:53:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Software Reviews]]></category>
		<category><![CDATA[BSD]]></category>
		<category><![CDATA[Hypervisor]]></category>
		<category><![CDATA[passthrough]]></category>
		<guid isPermaLink="false">/?p=2192</guid>

					<description><![CDATA[<p>Normally we cover news focused on KVM and sometimes Xen, but something very special has happened with their younger cousin in the BSD world, Bhyve. Like to see BSD virtualization? Check out our OSX VM Tutorial For those that don't know, Bhyve (pronounced bee-hive) is the native hypervisor in FreeBSD. It has many powerful features,  [...]</p>
<p>The post <a rel="nofollow" href="/gpu-passthrough-reported-working-on-bhyve/">GPU Passthrough Reported Working on Bhyve</a> appeared first on <a rel="nofollow" href="/">The Passthrough POST</a>.</p>
]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">2192</post-id>	</item>
		<item>
		<title>Indie Game Review: Donut County</title>
		<link>/indie-game-review-donut-county/</link>
					<comments>/indie-game-review-donut-county/#disqus_thread</comments>
		
		<dc:creator><![CDATA[Tyson O'Ham]]></dc:creator>
		<pubDate>Wed, 26 Sep 2018 21:11:50 +0000</pubDate>
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		<category><![CDATA[Linux Gaming]]></category>
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		<category><![CDATA[Software Reviews]]></category>
		<category><![CDATA[Indie Game Review]]></category>
		<category><![CDATA[Linux Games]]></category>
		<category><![CDATA[Op-Ed]]></category>
		<guid isPermaLink="false">/?p=1999</guid>

					<description><![CDATA[<p>We’re experiencing a glut of fast-paced action adventure titles in the indie genre at present. Each new release presents iterative takes on games like Castelvania, The Souls franchise, and stylish action games like DMC. While it’s nice to see a revival of a genre I adore, I’ve been spoilt for choice and wandered into the  [...]</p>
<p>The post <a rel="nofollow" href="/indie-game-review-donut-county/">Indie Game Review: Donut County</a> appeared first on <a rel="nofollow" href="/">The Passthrough POST</a>.</p>
]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">1999</post-id>	</item>
		<item>
		<title>Hackintosh-KVM Guide: High Sierra+ Using QEMU&#8217;s i440fx Chipset</title>
		<link>/hackintosh-kvm-guide-high-sierra-using-qemus-i440fx-chipset/</link>
					<comments>/hackintosh-kvm-guide-high-sierra-using-qemus-i440fx-chipset/#disqus_thread</comments>
		
		<dc:creator><![CDATA[D Hanson]]></dc:creator>
		<pubDate>Tue, 14 Aug 2018 19:47:42 +0000</pubDate>
				<category><![CDATA[All Articles]]></category>
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		<category><![CDATA[Hackintosh-KVM]]></category>
		<category><![CDATA[macOS GPU passthrough]]></category>
		<category><![CDATA[OSX-KVM]]></category>
		<category><![CDATA[vfio]]></category>
		<guid isPermaLink="false">/?p=1912</guid>

					<description><![CDATA[<p>THIS GUIDE IS OLD AND OUT OF DATE. It is here for historical purposes only. If you want to make an OSX VM please follow our new guide here. It's much more simple and straightforward.   For a few years now, thanks to the hard work of others in the QEMU/KVM community, the ability to  [...]</p>
<p>The post <a rel="nofollow" href="/hackintosh-kvm-guide-high-sierra-using-qemus-i440fx-chipset/">Hackintosh-KVM Guide: High Sierra+ Using QEMU&#8217;s i440fx Chipset</a> appeared first on <a rel="nofollow" href="/">The Passthrough POST</a>.</p>
]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">1912</post-id>	</item>
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